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The first is that video games are a pure direct-to-consumer market with digital delivery. Gamers really do have all the choices on tap. When they don't like a game or its pricing model, it's the result of choices made by those specific producers. Other titles exist without those flaws, and those get promoted and bought instead. The taste-makers are gamers themselves, who demand transparency.,更多细节参见heLLoword翻译官方下载

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