peer: { kind: "channel", id: "thread-456" }, // 线程本身
Before SDL3's release with the GPU abstraction, I was writing my own OpenGL and DirectX implementations - which isn't trivial! But it was a great learning experience, and not as bad as I expected it to be. I am however, very grateful for SDL GPU as it is a very solid foundation that will be tested across millions of devices.
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cfg_simplify for Cast. CFG simplification tried to resolve branch/switch